In the Lip Sync Mapping dialog box, you identify each phoneme drawing for a character and then Toon Boom Studio automatically labels all of the cells in the character’s element with the appropriate label for each phoneme drawing.
To make this feature really work for you, it is best if you name your drawings with the seven phonemes and the closed mouth position: A, B, C, D, E, F, G, and X.
In the mouth element, we have already named all the elements with the letters of the seven plus one phonemes. All you have to do is map the drawings to the phonemes in this element, and Toon Boom Studio will do the rest of the work for you.
To auto-map Deb Ant’s:
1. Select the first drawing in the mouth element and press the arrow keys to scroll down the drawings in this element. You’ll see that the mouth positions do not reflect the lip chart that you generated.
2. [Control]-click the title of the debSpeaks element and select Modify Lip-Sync Mapping from the pop-up menu. The Lip-Sync Mapping dialog box opens.
3. From the Destination element pull-down list, select mouth. This is the element that you are going to apply the auto-map to.
4. In the X field, type A. For Deb’s lips, you are going to use the same drawing for the A position and the X position.
5. Click OK. The dialog box closes.
6. If you scroll through the mouth element now, you’ll see that all of the lip drawings have been mapped to the phonemes in Deb’s voice track.
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